17 March 2021
FPGA Shapes
Welcome back to Exploring FPGA Graphics. This time we’re going to build on our work in lines and triangles by drawing more shapes and filling them in before using our framebuffer to animate them.
In this series, we explore graphics at the hardware level and get a feel for the power of FPGAs. We’ll learn how displays work, race the beam with Pong, animate starfields and sprites, paint Michelangelo’s David, simulate life with bitmaps, draw lines and shapes, and finally render simple 3D models.
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