30 July 2020

FPGA Pong

Welcome back to Exploring FPGA Graphics. In the previous part we got an introduction to FPGA graphics; now we’re ready to put our graphical skills to work recreating the arcade classic: Pong. In this series we explore graphics at the hardware level and get a feel for the power of FPGAs. We start by learning how displays work, before racing the beam with Pong, drawing starfields and sprites, simulating life with bitmaps, drawing lines and triangles, and finally creating simple 3D models. Read more

10 June 2020

FPGA Ad Astra

Welcome back to Exploring FPGA Graphics. In the previous part we created a version of the classic game, Pong. In this third part, we take inspiration from an even earlier game: Computer Space and work with sprites, bitmap fonts, and starfields. In this series we explore graphics at the hardware level and get a feel for the power of FPGAs. We start by learning how displays work, before racing the beam with Pong, drawing starfields and sprites, simulating life with bitmaps, drawing lines and triangles, and finally creating simple 3D models. Read more

20 May 2020

Exploring FPGA Graphics

In all beginnings dwells a magic force Herman Hesse, Stages from The Glass Bead Game Welcome to Exploring FPGA Graphics. In this series we explore graphics at the hardware level and get a feel for the power of FPGAs. We start by learning how displays work, before racing the beam with Pong, drawing starfields and sprites, simulating life with bitmaps, drawing lines and triangles, and finally creating simple 3D models. Read more

6 May 2020

Hello Arty - Part 2

Welcome back to our three-part FPGA tutorial with SystemVerilog and the Digilent Arty A7. In part two, we’re going to learn about clocks and counting. Along the way, we’ll cover maintaining state with flip-flops, timing things with clock dividers, creating our first Verilog module, and controlling LEDs with pulse width modulation. You might be surprised how far counting takes you: by the end of this tutorial, you’ll be creating RGB lighting effects worthy of a cheesy gaming PC. Read more

24 April 2020

Hello Arty - Part 1

People who are really serious about software should make their own hardware. Alan Kay, Creative Think seminar, 1982 This three-part tutorial provides a quick introduction to FPGA development with SystemVerilog and the Digilent Arty A7 board. No prior experience of FPGA development is required, but basic knowledge of programming concepts is assumed. If you can write a simple program in Arduino, Python, or JavaScript, then you shouldn’t have any trouble. Read more

©2020 Will Green, Project F