## June 10, 2020

# FPGA Ad Astra

In this series, we’ll be exploring FPGA graphics of all kinds, from the simplest static square, through Pong and the Mandelbrot set, to bitmaps, text scrollers, and even 3D modelling. There’s no microcontroller in any of these designs: they’re simple logic described in SystemVerilog. New to the series? Start with Exploring FPGA Graphics.
Before framebuffers were ubiquitous, it was necessary to generate your graphics a line, or even a pixel, at a time.
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