31 August 2021
Animated Shapes
Welcome back to Exploring FPGA Graphics. In the final part of our introductory graphics series, we’re looking at animation. We’ve already seen animation with hardware sprites, but double buffering gives us maximum creative freedom with fast, tear-free motion. We’ll be making extensive use of our designs from 2D Shapes, so have a look back at that post if you need a refresher on drawing shapes. This post was last updated in February 2022.
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